Since 2003, I've worked as an environment artist in PC, console and mobile development, at Electronic Arts Blackbox, Next Level Games , Slant Six Games and Fathom Interactive.
Now I'm a senior artist at Phoenix Labs working on the upcoming action RPG Dauntless with a talented team of veteran developers.
Shipped titles include:
The Bowling Dead
Max's Pirate Planet
Resident Evil: Operation Raccoon City
Captain America: Super Soldier
Need For Speed: ProStreet
Need For Speed: Carbon
Need For Speed: Most Wanted
Need For Speed: Underground 2
James Bond: Everything Or Nothing